Spells

= Spells = There are 6 schools of magic and each school has 3 spells for a total of 18 spells. You get a spell point each time your character gains a level. You must spend 10 spell points on the first spell in a school before you can learn the second spell. Likewise you must spend 10 points on the second spell in a school before you can learn the third spell.

Note that some spells are Instant Spells which can be cast without spending a turn equipping them first. The game notes these in your spellbook after you've learned them.

Instant Spells

Items - Essence - Sky.png Sky
Opposes: Earth

Sentinel
Tier: 1


 * Instant spell

Electric Field
Tier: 2

Lightning
Tier: 3

Items - Essence - Cosmic.png Cosmic
Opposes: Nature

This school has a some surprisingly effective instant kill spells.

Banish
Tier: 1
 * Instant spell

Banish attempts to instantly kill each enemy within range of the space you target. The chance of success is for enemies the same level as the spell. Higher level enemies are less likely to be banished. Banished enemies still drop loot, but other death effects, such as the acid flood from dying Acidic Blobs do not trigger.

Some weapons have a chance to banish enemies on hit. When that happens, the banish effect can happen after other on-hit effects such as the Dryad's teleport.

Singularity
Tier: 2

Singularity targets a space with or without an enemy in it. It pulls every enemy within so many spaces towards that space and deals damage to them. It will can enemies into or out of sight. It will reveal a mimic only if it it targetted directly

Anomaly
Tier: 3
 * Instant spell

Anomaly summons a sort of pet that follows you around and uses a ranged attack to try to turn an enemy into an item a each turn for a set number of turns. The pet does not normally take damage and isn't targeted by enemies. Items appear as chests, but do not require keys to open. You do not receive experience points for enemies turned into items.

The level of the anomaly is the same your level in this spell and this affects its chance to banish an enemy.

Items - Essence - Earth.png Earth
Opposes: Sky

Stalagmites
Tier: 1


 * Instant spell

Boulder
Tier: 2

Quake
Tier: 3

Items - Essence - Fire.png Fire
Opposes: Ice

Fireball
Tier: 1

Meteor
Tier: 2

Ignite
Tier: 3


 * Instant spell

Items - Essence - Ice.png Ice
Opposes: Fire

Freeze
Tier: 1

Shield
Tier: 2


 * Instant spell
 * lasts until it is used up; no time limit

Icicle
Tier: 3

Items - Essence - Nature.png Nature
Opposes: Cosmic

Regroup
Tier: 1
 * Instant spell

Teleports you and your party a short distance away. A real life saver.

Swarm
Tier: 2
 * Instant spell

Summons a spell-level-dependent number pixies which orbit your character. Each turn an enemy is in range, one pixie will attack it and leave. Effectively this attacks a random enemy at range each turn until you are out of pixies.

Force of Nature
Tier: 3