Shrines

Defensive Shrines: These increase your characters defense for a limited period of time. Your defense will have a slight boost allowing you to take less damage when attacked but will not make you invincible. These cost nothing and will have a blue kite above the pillar.

Enchanting Shrines: Adds an enchantment to or increases the damage or defense of a weapon. This can include increasing it's base stats such as increasing ranks of your other equipment, critical hit damage percentage and so on. These cost 1 gem to use and appear as an orange kite above a pillar.

Experience Enhancement Shrines: Add a bonus to the amount of experience earned during battle, disarming traps and when clearing floor targets. These cost nothing to use and appear as a yellow kite above a pillar.

Healing Shrines: Heal your character and all members of your party to maximum health. This will use a turn in combat, and you must be close to the shrine to activate it. These have no cost and appear as a red kite above a pillar. Healing shrines may on certain floors be used more than once, saving the need to use a healing potion.

Socket Shrines: These will add sockets to your equipment enabling you to add talismans which can add an enchantment to or power up your item. Sockets will be added at no cost however, you must have a minimum of three (3) gems in your inventory to use these shrines. Items such as body armor and shields will allow you to add multiple sockets while items such as daggers, throwing stars, throwing knives and wands are unable to be socketed. These will have a purple kite above the pillar.

Spell Book Shrines: Adds a rank to one of your six elemental spell types and all unlocked spells under the element. These cost nothing to use and when activated will drop a book which will indicate an insignia or sign of the spell books elemental type and raises the rank of all of your unlocked spells under that particular element. These appear as a golden glowing book above a pillar and will only indicate its elemental type after it is activated and the spell book falls to the ground.